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FightKaro Combos and Moves

The game lists six combo strings — J,J,J · J,J,K · J,K,K · K,K · ↓J,J · ↓J,K — plus three specials: →J, →K, and ↓K sweep. Block is holding back, not a separate button.

Key map used for the FightKaro combo strings
Key map used for the FightKaro combo strings
Illustrated portraits beside the combo list
Illustrated portraits beside the combo list

How to read the notation

Startup, active, recovery

Numbers below are at 60 frames a second from the public build, checked 4 Nov 2026. They are not a lab re-timing of a video. Damage is the base; the fighter’s multiplier rounds it. Tariff Taau’s kick base 9 becomes 10 after a 1.10 multiplier.

Moves in the public build; frame values have 1 source
MoveInputStartActiveRecoverDamageHeightStatus
JabJ53105high1 source
CrossJ,J63126high1 source
KickK94159mid1 source
UppercutJ,J,J last hit942011mid1 source
RoundhouseK,K last hit1152213high1 source
FinisherJ,J,K last hit1042012mid1 source
Low jab↓J63114low1 source
Sweep↓K114208low1 source
Special 1→J1341913mid1 source
Special 2→K1552014mid1 source
GrabI or J+K6324throwhigh1 source

Meter

A hit adds about damage×0.9+2 to SHAKTI. Getting hit adds about damage×0.6. A block adds 2 or 3. Super needs 100. Normal supers are listed at 30% damage. The boss page uses the block key for the peace route: MBAPU.

What the strings are

J,J,J ends in the uppercut. J,J,K ends in the finisher. K,K’s second hit is the roundhouse. ↓J,J is low jab into uppercut. ↓J,K is low jab into sweep. I am not calling any of these a guaranteed combo. The screen lists the strings; it does not promise they cannot be blocked.

Questions

What is the sweep input in FightKaro?

Crouch and kick: ↓K. On the phone prompt that is down plus KICK.

Is there a grab combo?

Grab is its own throw on I or J+K. The boss breaks grabs often, so it is a poor plan against MBAPU.

Sources

Checked 2026-11-04.

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