FightKaro Combos and Moves
The game lists six combo strings — J,J,J · J,J,K · J,K,K · K,K · ↓J,J · ↓J,K — plus three specials: →J, →K, and ↓K sweep. Block is holding back, not a separate button.
How to read the notation
- → means the direction toward the opponent, not a fixed arrow on your desk.
- ↓ means crouch (S or Down).
- J is punch. K is kick. Aliases Z and X do the same jobs. Full key list: controls.
Startup, active, recovery
Numbers below are at 60 frames a second from the public build, checked 4 Nov 2026. They are not a lab re-timing of a video. Damage is the base; the fighter’s multiplier rounds it. Tariff Taau’s kick base 9 becomes 10 after a 1.10 multiplier.
| Move | Input | Start | Active | Recover | Damage | Height | Status |
|---|---|---|---|---|---|---|---|
| Jab | J | 5 | 3 | 10 | 5 | high | 1 source |
| Cross | J,J | 6 | 3 | 12 | 6 | high | 1 source |
| Kick | K | 9 | 4 | 15 | 9 | mid | 1 source |
| Uppercut | J,J,J last hit | 9 | 4 | 20 | 11 | mid | 1 source |
| Roundhouse | K,K last hit | 11 | 5 | 22 | 13 | high | 1 source |
| Finisher | J,J,K last hit | 10 | 4 | 20 | 12 | mid | 1 source |
| Low jab | ↓J | 6 | 3 | 11 | 4 | low | 1 source |
| Sweep | ↓K | 11 | 4 | 20 | 8 | low | 1 source |
| Special 1 | →J | 13 | 4 | 19 | 13 | mid | 1 source |
| Special 2 | →K | 15 | 5 | 20 | 14 | mid | 1 source |
| Grab | I or J+K | 6 | 3 | 24 | throw | high | 1 source |
Meter
A hit adds about damage×0.9+2 to SHAKTI. Getting hit adds about damage×0.6. A block adds 2 or 3. Super needs 100. Normal supers are listed at 30% damage. The boss page uses the block key for the peace route: MBAPU.
What the strings are
J,J,J ends in the uppercut. J,J,K ends in the finisher. K,K’s second hit is the roundhouse. ↓J,J is low jab into uppercut. ↓J,K is low jab into sweep. I am not calling any of these a guaranteed combo. The screen lists the strings; it does not promise they cannot be blocked.
Questions
What is the sweep input in FightKaro?
Crouch and kick: ↓K. On the phone prompt that is down plus KICK.
Is there a grab combo?
Grab is its own throw on I or J+K. The boss breaks grabs often, so it is a poor plan against MBAPU.
Sources
- Character-select combo line — six strings and three specials
- Public game build — startup and damage at 60 fps, same origin
Checked 2026-11-04.